Site mascot sprite
Accent Image to accompany hero

Octillery

water
Pokemon #224
Type
Water
Dex
#224
Abilities

Firmly anchors the body.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
164
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Remoraid to Lv. 25

How to Obtain

You can catch Octillery in Safari Zone Southeast while fishing with Super Rod (very rare). Wild ones range from level 35 to 40.

Wild Encounters (1)

Level Up Moves (9)

Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
ConstrictLevel: 11
normal
physical category
4010035
Constricts to inflict pain. May lower SPEED.
PsybeamLevel: 22
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22
ice
special category
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Bubble BeamLevel: 22
water
special category
6510020
Forcefully sprays bubbles that may lower SPEED.
OctazookaLevel: 25
water
special category
7010015
Fires a lump of ink to damage and cut accuracy.
Focus EnergyLevel: 38
normal
status category
0030
Focuses power to raise the critical-hit ratio.
Ice BeamLevel: 54
ice
special category
9510015
Blasts the foe with an icy beam that may freeze it.
Hyper BeamLevel: 70
normal
physical category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (25)

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seed
grass
special category
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beam
ice
special category
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9510015TM35
A powerful fire attack that may inflict a burn.
Sludge Bomb
poison
physical category
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blast
fire
special category
120855TM38
Incinerates everything it strikes. May cause a burn.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Surf
water
special category
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
special category
7010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
special category
8010015HM08
Dives underwater the first turn and strikes next turn.

Base Stats

Use ← → arrow keys to navigate