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Mr. Mime

psychic
Pokemon #122
Type
Psychic
Dex
#122
Abilities

Avoids sound-based moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

This Pokémon does not evolve.

How to Obtain

Mr. Mime isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

BarrierLevel: 1
psychic
status category
0030
Creates a barrier that sharply raises DEFENSE.
ConfusionLevel: 5
psychic
special category
5010025
A psychic attack that may cause confusion.
SubstituteLevel: 9
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
MeditateLevel: 13
psychic
status category
0040
Meditates in a peaceful fashion to raise ATTACK.
Double SlapLevel: 17
normal
physical category
2010035
Repeatedly slaps the foe 2 to 5 times.
Light ScreenLevel: 21
psychic
status category
0030
Creates a wall of light that lowers SP. ATK damage.
ReflectLevel: 21
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
EncoreLevel: 25
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
PsybeamLevel: 29
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
RecycleLevel: 33
normal
status category
010010
Recycles a used item for one more use.
TrickLevel: 37
psychic
status category
010010
Tricks the foe into trading held items.
Role PlayLevel: 41
psychic
status category
010010
Mimics the target and copies its special ability.
PsychicLevel: 45
psychic
special category
9010015
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 49
normal
status category
0040
Switches out the user while keeping effects in play.
SafeguardLevel: 53
normal
status category
0025
A mystical force prevents all status problems.

Egg Moves (6)

Future Sight
psychic
special category
12010015
Heightens inner power to strike 2 turns later.
Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Mimic
normal
status category
010010
Copies a move used by the foe during one battle.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Fake Out
normal
physical category
4010010
A 1st-turn, 1st-strike move that causes flinching.
Trick
psychic
status category
010010
Tricks the foe into trading held items.

TM/HM Moves (31)

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mind
psychic
status category
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxic
poison
status category
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
physical category
110015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
physical category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderbolt
electric
special category
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1207010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.

Base Stats