Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Lugia
psychic
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#249
Abilities
Raises foe's PP usage.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
220
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2ice ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25psychic ×0.5
Immune To
ground
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Lugia isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WhirlwindLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Blows away the foe with wind and ends the battle. | ||||||
| Feather DanceLevel: 1 | ||||||
| 0 | 100 | 15 | ||||
| Envelops the foe with down to sharply reduce ATTACK. | ||||||
| SafeguardLevel: 11 | ||||||
| normal | 0 | 0 | 25 | |||
| A mystical force prevents all status problems. | ||||||
| GustLevel: 22 | ||||||
| 40 | 100 | 35 | ||||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| RecoverLevel: 33 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
| Hydro PumpLevel: 44 | ||||||
| water | 120 | 85 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
| Rain DanceLevel: 55 | ||||||
| water | 0 | 0 | 10 | |||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Psycho BoostLevel: 66 | ||||||
| psychic | 140 | 90 | 5 | |||
| Allows a full-power attack, but sharply lowers SP. ATK. | ||||||
| AeroblastLevel: 77 | ||||||
| 100 | 95 | 10 | ||||
| Launches a vacuumed blast. High critical-hit ratio. | ||||||
| Ancient PowerLevel: 88 | ||||||
| rock | 60 | 100 | 10 | |||
| An attack that may raise all stats. | ||||||
| Future SightLevel: 99 | ||||||
| psychic | 120 | 100 | 15 | |||
| Heightens inner power to strike 2 turns later. | ||||||
TM/HM Moves (39)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 95 | 100 | 15 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 120 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 15 | TM19 | ||
| An attack that steals half the damage inflicted. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Steel Wing | ||||||
| steel | 70 | 95 | 25 | TM47 | ||
| Strikes the foe with hard wings spread wide. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Fly | ||||||
| 70 | 100 | 15 | HM02 | |||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Surf | ||||||
| water | 95 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
| Waterfall | ||||||
| water | 70 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 80 | 100 | 15 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
