Emerald Legacy Dex Is Under Construction
Encounter, location, and related data are currently under review for accuracy. Please verify critical details in-game while this review is in progress.
Girafarig
normalpsychic
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
NormalPsychic
Dex
#203
Abilities
Inner Focus(Primary)
Prevents flinching.
Early Bird(Secondary)
Awakens quickly from sleep.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
Base Exp
149
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost
Evolution Chain
This Pokémon does not evolve.
How to Obtain
You can catch Girafarig in Safari Zone South (uncommon), and in Safari Zone Southwest (rare). Wild ones range from level 25 to 28.
Wild Encounters (2)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 35 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| AstonishLevel: 7 | ||||||
| ghost | 50 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| ConfusionLevel: 9 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Odor SleuthLevel: 13 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| StompLevel: 17 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| BiteLevel: 20 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| PsybeamLevel: 24 | ||||||
| psychic | 65 | 100 | 20 | |||
| Fires a peculiar ray that may confuse the foe. | ||||||
| AgilityLevel: 29 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost SPEED. | ||||||
| Baton PassLevel: 33 | ||||||
| normal | 0 | 0 | 40 | |||
| Switches out the user while keeping effects in play. | ||||||
| PsychicLevel: 38 | ||||||
| psychic | 90 | 100 | 15 | |||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Body SlamLevel: 42 | ||||||
| normal | 85 | 100 | 15 | |||
| A full-body slam that may cause paralysis. | ||||||
| CrunchLevel: 46 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take Down | |||||
| normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | |||||
| Amnesia | |||||
| psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises SP. DEF. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 15 | ||
| Heightens inner power to strike 2 turns later. | |||||
| Recycle | |||||
| normal | 0 | 100 | 10 | ||
| Recycles a used item for one more use. | |||||
| Beat Up | |||||
| dark | 20 | 100 | 10 | ||
| Summons party POKéMON to join in the attack. | |||||
| Psych Up | |||||
| normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | |||||
| Wish | |||||
| normal | 0 | 100 | 10 | ||
| A wish that restores HP. It takes time to work. | |||||
| Magic Coat | |||||
| psychic | 0 | 100 | 15 | ||
| Reflects special effects back to the attacker. | |||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 85 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 10 | TM11 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 10 | TM18 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 90 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| Thunderbolt | ||||||
| electric | 95 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 120 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 15 | TM29 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 10 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 15 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 60 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower DEFENSE. | ||||||
